Rendering Essentials in Unity, for Software Engineers
The TV room in 2013 game "Gone Home", made with Unity.CC BY-SA 3.0While most Software Engineers interested in game development will be most excited about the programming aspect of making a game, you'll need some familiarity with graphics, animation, and sound to be successful. This is especially true if you're trying to work solo. While a wealth of assets and resources are available in the Asset Store (especially when it comes to reasonably-priced paid assets), there's a decent amount you still need to know to execute well when putting these resources together. In this installment, we'll discuss Rendering, Render Pipelines, and Lighting in Unity.
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