Let's talk about all the ways you can play and manage audio in your game. Audio
makes an interesting topic; it's relatively easy to get some audio playing in
your game, but it's often unclear how to move from the simplest use case to a
slightly more complex one. This is Unity for Software Engineers ,
a series for those seeking an accelerated introduction to game development in
Unity. More is…
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While most Software Engineers interested in game development will be most
excited about the programming aspect of making a game, you'll need some
familiarity with graphics, animation, and sound to be successful. This is
especially true if you're trying to work solo. While a wealth of assets and
resources are available in the
Asset Store
(especially when it comes to reasonably-priced
paid…
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We already discussed
Game Objects and
Components as two
of the fundamental building blocks of the Unity Engine. Today, we'll discuss
their programmatic representation. This is Unity for Software Engineers ,
a series for folks familiar with software development best practices seeking an
accelerated introduction to Unity as an engine and editor. More is coming over
the next few weeks, so…
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Six months in, I still hate my work from home setup. I can't be the only one
with problems, but my inability to figure this out makes it feel like it. This
is either a rant or a plea for help; I can't decide which. Of course what lies ahead is a collection of complaints about good problems to
have: the fact that I find switching between a home/personal setup annoying is
enabled by the fact…
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Those picking up Unity will likely have a lot of questions about the Unity
Editor. How do I navigate it? What is a good development workflow using the
Editor as my IDE? Can I circumvent the editor and just do things
programmatically? This article will give you a brief tour of the Unity Editor,
helping orient you around the environment. We'll explore how
keeping everything in code
can work, and…
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