A Brief Tour of the Unity Editor
OriginalThose picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development workflow using the Editor as my IDE? Can I circumvent the editor and just do things programmatically? This article will give you a brief tour of the Unity Editor, helping orient you around the environment. We’ll explore how keeping everything in code can work, and why you might want to fight that urge.
This is Unity for Software Engineers (now updated and available as a book), a series for folks familiar with software development best practices seeking an accelerated introduction to Unity as an engine and editor. We already covered foundational concepts, high-level best practices, and the Input System. The series is specially tailored for those who learn best as I do: starting with first principles and working your way upwards.
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