Unity Short: Building User Interfaces
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For the third and final “short” of this week’s Unity for Software Engineers, I give an overview of building in-game User Interfaces in Unity. As a reminder, this week’s installment is packaged as a series of short-form outlines, introducing readers to the breadth of the Unity toolkit.
Just like rendering and the Input System, Unity has a few technologies that can be used to render UI in a game. Unity’s documentation includes a comparison of these UI toolkits. Of these, only two technologies can be used for in-game user interfaces. We’ll discuss these here:
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