Continuing the "shorts" week in the Unity for Software Engineers series, today we'll be discussing Unity's Physics Raycasting. As a reminder, this week is packaged as a series of short-form overviews, introducing readers to the breadth of the Unity toolkit.
Raycasting is Unity's way of checking collisions between objects in the scene and an invisible ray with a given geometry. Raycasting is used in a myriad of ways. Some examples:Read more →