Eyas's Blog

Month Archives for November 2020 | Page 2 of 2

Audio in Unity

"Blue Condenser Mic", photo by Kelly Sikkema

Let’s talk about all the ways you can play and manage audio in your game. Audio makes an interesting topic; it’s relatively easy to get some audio playing in your game, but it’s often unclear how to move from the simplest use case to a slightly more complex one.

This is Unity for Software Engineers, a series for those seeking an accelerated introduction to game development in Unity. More is coming over the next few weeks, so consider subscribing for updates.

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