Eyas's Blog

Occasional musings on software development, tech, the Middle East, and anything else.

Unity For Software Engineers Archives | Page 3 of 3

6 Software Practices to Keep, Shed, and Adopt in Unity

This is the second installment in my article series, Unity for Software Engineers . Check out the first article about six fundamental concepts in Unity . I'll be releasing additional installments over the next few weeks, so make sure to subscribe for updates. The series especially tailored for those who learn best as I do: starting with first principles and working your way upwards. Software…

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Basic Concepts in Unity for Software Engineers

If you're trying to get into game development as a Software Engineer, finding learning materials with the right level of context can be challenging. You'll likely face a choice between following materials introducing you to basic C# and OOP concepts while also describing Unity concepts, or starting with advanced tutorials and be left to figure out the core concepts deductively. To fill that gap, I…

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