Eyas's Blog

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Unity Input System, from Basic Principles

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In the third installment of the Unity for Software Engineers series, we cover Unity’s Input System from basic principles.

I’ll be releasing additional installments over the next few weeks, so make sure to subscribe for updates. The series especially tailored for those who learn best as I do: starting with first principles and working your way upwards.

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6 Software Practices to Keep, Shed, and Adopt in Unity

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This is the second installment in my article series, Unity for Software Engineers. Check out the first article about six fundamental concepts in Unity. I’ll be releasing additional installments over the next few weeks, so make sure to subscribe for updates. The series especially tailored for those who learn best as I do: starting with first principles and working your way upwards.


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Basic Concepts in Unity for Software Engineers

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If you’re trying to get into game development as a Software Engineer, finding learning materials with the right level of context can be challenging. You’ll likely face a choice between following materials introducing you to basic C# and OOP concepts while also describing Unity concepts, or starting with advanced tutorials and be left to figure out the core concepts deductively.

To fill that gap, I’m writing a series called Unity for Software Engineers. This is the first piece, and I’ll be releasing additional installments over the next few weeks, so make sure to subscribe for updates. The series is intended for folks already comfortable with programming and software architecture, especially those who learn best as I do: starting with first principles and working your way upwards.

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